
Also, the player carrying the babe will get killed with a single shrinker shot. However, player who has stolen the babe cannot run or crouch and can only use the garter pistol. Players have to kidnap the other team's Holsom twin and bring her to their own base while also defending their own "babe" from being captured. By default, players are assigned into each team along the pattern blue-red-red-blue-blue-red-red-blue. Players can usually change the team they play in during the play, but it is generally seen as cowardish behaviour to join the winning team during last seconds of a round. There is no friendly fire, as is with all the multiplayer modes. To score they have to kill enemy team members. The draw happens always when two highest ranking players have the same score when the time runs out, even if their deathcount is different. In case of a draw between two or more players, there is an overtime of 60 seconds. Player who has most points when the time runs out or who scores enough points to fulfill the limit set by the host wins. Each kill adds 1 point to the killer's score, while suicides do not take the points back, as it was in Duke Nukem 3D. The map is based in Duke Nukem's penthouse and can be upgraded or customized with unlockables that are earned by playing multiplayer matches. Multiplayer includes a progression system via My Digs, a singleplayer map that is only accessible from the multiplayer menu. The base game features four basic multiplayer game modes, and three more game modes are added with the Hail to the Icons Parody Pack.

In team matches, teams are colored blue and red, and each team is allowed up to four players.

Multiplayer in Duke Nukem Forever accommodates up to eight players per match.

See Also: Duke Nukem Forever multiplayer maps
